TURN IMMERSIVE SIMULATION EXPERIENCES IN REAL LEARNING!
Get more from simulation! Discover a new way to reach professional excellence through enhanced reality experiences.
Challenging learning paths?
The good news is that e-REAL addresses different education and training requirements in a way that no other methodology can.
Need to foster attention and cognitive retention?
Discover a new way to reach professional excellence through the merging of real and virtual worlds in 3D scenarios where you can interact using natural gestures–all without the need for special glasses, gloves or headsets.
Realism is not enough?
e-REAL integrates objects and tools from the real world within a multisensory scenario based on challenging case-studies developed by visual storytelling techniques. Learners practice handling realistic situations rather than learning facts or techniques out-of-context, with a smart approach supported by artificial intelligence.
Feedback is key to learning?
Feedback is provided through problem-solving sessions with a focus on decision-making, effective communication, leadership and fellowship, relationships and power distance, team-work facilitation, knowledge circulation, cognitive biases and fixation errors, and meta-cognitive flexibility. In doing so, e-REAL makes it easy to measure outputs and core competencies.
Videos
Our programs can be expressly tailored for you, by us or directly by your team!
Take a look at selected sample programs!
Technologies
Using the latest multimedia communication and motion tracking technologies, the e−REAL immersive setting is fully interactive with 3D holographic visualization, touchable and writable surfaces; users can take notes, fill questionnaires or underline key-concepts directly on the projected surfaces. All of this can happen online or in a brick-and-mortar facility.
e-REAL comes packed with a number of different simulation scenarios related to STEM education, Law & Economics, Languages, Humanities & The Arts, which also enable team work and feedback on soft skills. Other scenarios can be designed upon request by our team or directly by you, thanks to a user-friendly editor.
e-REAL enables both immersive learning within one or more simulation rooms and online learning along with options for multiple localizations and languages.
Multiple localization and language options are available.
e-REAL integrates tools and objects from the real world on 1 e-Wall or within a multisensory scenario made of 2 or more e-Walls:
- 1 e-Wall makes the system visual and interactive.
- 2 or more e-Walls make the setting immersive--shaped as a corner, a trapezoid or a cube.
- A dome is also possible, as well as solutions enabling special effects on the floor.
Both portable and permanent fixtures are available for rent or sale. The space needed to install an e-REAL system is small, and the system can be embedded in a multipurpose room to use e-REAL only when required--in fact, our team is able to adapt any space into a user-friendly immersive setting! An easy-to-use interface controls the entire system, meaning a few commands manage all of the actions. It is simple to set up, maintain, and scale. As an option, the system can be controlled remotely in real-time by our team.
Classes you'll actually enjoy!
Throughout the simulation process (briefing, performance, debriefing) and both within a simulation lab (face-to-face or online) or in situ, learners can interact with content using spoken commands and natural gestures without wearing glasses, gloves or headsets, or the use of joysticks and interactive pens. Above all, no screens are needed: the real magic is that e-REAL sensors turn any physical surface or screen into a touch screen.
Interactive digital contents can coexist with tools from the real world, such as a patient simulator or a medical trolley.
Learners perform challenging tasks: take critical decisions, recognize a situation requiring rapid intervention, perform technical skills, communicate, interpret results, manage unforeseen events, decide between parallel processing or performing one task at time in a sequence--taking into consideration critical contextual factors such as a lack of time, scarcity of resources and tools, previous impacting factors.