Do you know how powerful immersive simulation is?

e−REAL helps create interactive virtual and augmented reality environments for healthcare, business, industry, and education.

The enhanced reality for immersive simulation (e-REAL) is the merging of real and virtual worlds, a mixed-reality environment for hybrid simulation where physical and digital objects are available for tactile, visual, or vocal interaction in a real learning setting (online or physical)—and not within a simple headset. e-REAL makes advanced simulation within a multisensory scenario possible and enjoyable, based on challenging situations developed by visual storytelling techniques.

e-REAL permanent installation

e-REAL portable pop-up

e-REAL online platform

The e-REAL immersive setting is fully interactive with both 2D and 3D visualizations, avatars, electronically writable surfaces, and more; users can take notes, cluster key concepts, or fill in questionnaires directly on the projected characters. A futuristic solution designed to be “glocal,” networked, and polycentric. e-REAL is also virtually augmented, mixed, digitalized, and hyper-realistic; in addition, it is available both in telepresence and in one or more brick−and−mortar classrooms. Because users are not required to wear special glasses, gloves, head−mounted displays, nor other augments, it is very easy to use. Usability also extends to content, as it is easy to not only import and show a user’s existing content, but it is also easy for a user to create and edit their own new content. It is truly a totally customizable solution partnered with a powerful multimedia editor.

The e-REAL system enables a multilayer vision: the many levels of the situation are made available simultaneously, by overlaying multisource info—e.g. words, numbers, images, etc.—as within an augmented reality display, but without the need to wear special glasses. By visualizing relations between topics, contextual factors, cognitive maps and dynamic cognitive aids, e-REAL improves the learners’ cognitive retention.

Visualizations within e-REAL show relationships between topics, activate involvement, generate questions that learners did not think of before, and facilitate memory retention. Visualizations act as concept maps to help effectively organize and represent knowledge on a particular subject. Dematerialization of the learning environment is achieved by new technologies that offer options to improve the usability of traditional e-learning methods. By sharing and mixing up the latest digitalization and virtualization trends, neurosciences, artificial intelligence, and advanced simulation, dematerialization allows e-REAL to establish a new paradigm for education and training. This is why e-REAL has been awarded many times as an outstanding innovative solution by organizations such as British Council Going Global, ICELW at Columbia University in New York, SESAM Europe, RAI Italia, SSH, and IMSH.

e-REAL was founded by Fernando Salvetti and Barbara Bertagni together with a group of passionate simulation experts with a combination of educational, clinical, and business knowledge. They believe in a simple ethos–to use the power of immersive simulation to turn into real learning. e-REAL is an ecosystem of solutions that grow as simulation programs expand, which means programs are built around users’ needs instead of being restricted by the limitations of existing technologies and teaching methodologies. This is why e-REAL provides custom-tailored solutions depending on educational need.

e−REAL is expanding as an applied research project performed by Centro Studi Logos (Turin, Italy), supported by Logos Knowledge Network (Lugano, Switzerland), LKN (Berlin, Germany), and Logosnet (Houston, Texas, US); and developed technologically and for multimedia content in collaboration with Tiny Bull Studios (Turin, Italy) and several top simulation and research institutions.

e−REAL is expanding as an applied research project performed by Centro Studi Logos (Turin, Italy), supported by Logos Knowledge Network (Lugano, Switzerland), LKN (Berlin, Germany), and Logosnet (Houston, Texas, US); and developed technologically and for multimedia content in collaboration with Tiny Bull Studios (Turin, Italy) and several top simulation and research institutions.