Explore
Culture, Tourism & Experiences
Your most important challenges emerge when a place must become an experience that engages different people. Interactive exhibits, historic sites, visitor journeys, and leisure experiences, designed with curators and without headsets, for museums, cultural institutions, destinations, and venues.
01 / The Challenge
Museums, historic houses, archives, libraries, towns, and destinations hold more than any visitor can see. Making a place accessible means offering different ways to explore it and to connect with it: a question, a route, a voice, a space to walk into.
We design interactive environments that combine narrative, space, and dialogue: projections and reconstructions, conversational avatars of scholars and historical figures, gesture interfaces, phygital exhibits. Every project respects curatorial authority: sources, interpretations, and the limits of each story stay with the institution.
Technology follows the character of the place. What matters is what visitors notice, ask, and carry home: one focus of attention at a time, a few clear choices, and the visit as the unit of design.
02 / Explore the Solutions
Let visitors discover more than they expected
01
Smart Exhibits
Bring artifacts and collections to life with interactive projections, 3D reconstructions, sound, and avatars. Designed with curators, as in the natural history museums of Turin and Rome.
02
Historic Places as Cognitive Environments
Connect the rooms, objects, sources, and voices of a historic site with reconstructions, crafts, and documented perspectives, so each visitor choice opens new connections while authenticity is preserved.
03
Visitor Explorations
Let visitors choose a question, a language, or a route, with a conversational guide through galleries, archives, and less visible collections. Optional aggregate feedback helps curators improve the experience.
04
Sport and Leisure Experiences
Turn a venue, an event, or an activity into a participatory journey where people explore, test choices, and discover stories, techniques, and local connections, without interrupting the main activity.
05New
Interactive Space Design
Guidelines, design review, and training for institutions planning an interactive installation: perception, space, accessibility, interaction, and content, from the e-REAL Labs reference guide developed with the University of Bologna.
03 / Demonstration
Digital Alpine Museum
A cross-border project in development across Aosta Valley, Liguria, Savoy, and the French Alps: digitized artifacts, configurable virtual exhibition halls, conversational encounters, and interactive narratives, to make hard-to-access heritage available across institutions and languages. Presented as work in progress, with planned functions labeled as planned.

