Explore

Culture, Tourism & Experiences

Your most important challenges emerge when a place must become an experience that engages different people. Interactive exhibits, historic sites, visitor journeys, and leisure experiences, designed with curators and without headsets, for museums, cultural institutions, destinations, and venues.

01 / The Challenge

Museums, historic houses, archives, libraries, towns, and destinations hold more than any visitor can see. Making a place accessible means offering different ways to explore it and to connect with it: a question, a route, a voice, a space to walk into.

We design interactive environments that combine narrative, space, and dialogue: projections and reconstructions, conversational avatars of scholars and historical figures, gesture interfaces, phygital exhibits. Every project respects curatorial authority: sources, interpretations, and the limits of each story stay with the institution.

Technology follows the character of the place. What matters is what visitors notice, ask, and carry home: one focus of attention at a time, a few clear choices, and the visit as the unit of design.

02 / Explore the Solutions

Let visitors discover more than they expected

01

Smart Exhibits

Bring artifacts and collections to life with interactive projections, 3D reconstructions, sound, and avatars. Designed with curators, as in the natural history museums of Turin and Rome.

Explore →

02

Historic Places as Cognitive Environments

Connect the rooms, objects, sources, and voices of a historic site with reconstructions, crafts, and documented perspectives, so each visitor choice opens new connections while authenticity is preserved.

Explore →

03

Visitor Explorations

Let visitors choose a question, a language, or a route, with a conversational guide through galleries, archives, and less visible collections. Optional aggregate feedback helps curators improve the experience.

Explore →

04

Sport and Leisure Experiences

Turn a venue, an event, or an activity into a participatory journey where people explore, test choices, and discover stories, techniques, and local connections, without interrupting the main activity.

Explore →

05New

Interactive Space Design

Guidelines, design review, and training for institutions planning an interactive installation: perception, space, accessibility, interaction, and content, from the e-REAL Labs reference guide developed with the University of Bologna.

Explore →

03 / Demonstration

Digital Alpine Museum

A cross-border project in development across Aosta Valley, Liguria, Savoy, and the French Alps: digitized artifacts, configurable virtual exhibition halls, conversational encounters, and interactive narratives, to make hard-to-access heritage available across institutions and languages. Presented as work in progress, with planned functions labeled as planned.

04 / Next Step

Explore a project for your place

Let’s talk →